--- as3_formulas version 2 Sun Jul 22 07:23:20 +0000 2007
+++ as3_formulas version 3 Sun Jul 22 07:24:23 +0000 2007
@@ -1,23 +1,31 @@
CONVERT RADIANS TO DEGREES AND DEGREES TO RADIANS
radians = degrees * Math.PI / 180
degrees = radians * 180 / Math.PI
ROTATE TO THE MOUSE (OR ANY POINT)
dx = mouseX - sprite.x;
dy = mouseY - sprite.y;
sprite.rotation = Math.atan2(dy, dx);
GET THE DISTANCE BETWEEN TWO POINTS
dx = x2 - x1;
dy = y2 - y1;
dist = Math.sqrt(dx*dx + dy*dy);
CONVERT ANGULAR VELOCITY TO X, Y VELOCITY
vx = speed * Math.cos(angle);
vy = speed * Math.sin(angle);
CONVERT ANGULAR ACCELERATION (ANY FORCE ACTING ON AN OBJECT) TO X, Y
ACCELERATION
ax = force * Math.cos(angle);
ay = force * Math.sin(angle);
+
+ADD ACCELERATION TO VELOCITY
+vx += ax;
+vy += ay;
+
+ADD VELOCITY TO POSITION
+sprite.x += vx;
+sprite.y += vy;