CONVERT RADIANS TO DEGREES AND DEGREES TO RADIANS radians = degrees * Math.PI / 180 degrees = radians * 180 / Math.PI ROTATE TO THE MOUSE (OR ANY POINT) dx = mouseX - sprite.x; dy = mouseY - sprite.y; sprite.rotation = Math.atan2(dy, dx); GET THE DISTANCE BETWEEN TWO POINTS dx = x2 - x1; dy = y2 - y1; dist = Math.sqrt(dx*dx + dy*dy); CONVERT ANGULAR VELOCITY TO X, Y VELOCITY vx = speed * Math.cos(angle); vy = speed * Math.sin(angle);
cheat sheets.
$ cheat as3_formulas( add new | see all )
- updated sheets

- mysql_select
- cheat
- cryptsetup
- burm
- perl
- port
- yuilang
- queriac
- mechanize
- sness
- nonsense
- haml
- git
- assert_valid
- marsmission
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